IRON VOLLEY
LMBFire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown.

MAX EISENHARDT
The Master of Magnetism bends even the strongest metal to his whims, shielding his allies and striking at his foes. Whether he calls himself Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships this warrior has endured have made him as unbreakable as the steel he brandishes.
Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown.
Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks Knock Back enemies.
Change the magnetic field around to form a metallic curtain, blocking all incoming Projectiles.
Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back.
Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back.
Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy Projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct.
Hold SPACE to fall slowly.
Swing a colossal Chaos Greatsword forward to inflict damage.
When teaming up with Scarlet Witch, Mag-Cannon transforms into a charged ability that consumes his passive energy bar. For every tick of energy burned, a Chaos Greatsword is fired, dealing damage to enemies and inflicting a Launch Up effect.
Cast a magnetic projection that mimics Magneto's movement and ability casts perfectly from the enemy's perspective.
When teaming up with Emma Frost, the magnetic projection receives a massive Health bump and will persist indefinitely unless destroyed or manually recalled.
Throw two magnetic playing cards forward. Upon hitting the environment or a character, the cards magnetically repel and unfurl, spinning in place for a duration. They heal allies they hit, while damaging and Launching enemies.
When teaming up with Magneto, after the duration ends, the magnetic poles of the cards reverse. They violently slam back together and explode, providing an extra burst of healing to allies and damage to enemies.
Defensive Stance is fortified. Activating the ability expands a magnetic field, drastically boosting the Damage Reduction ratio of Defensive Stance. Furthermore, all damage absorbed by the field is converted directly into damage for Southern Brawl.
When teaming up with Magneto, Southern Brawl Knocks back enemies. Extra damage is dealt if they're propelled into a wall.